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PC · WindowsIn development

Odyssey

A persistent multiplayer world, built in the open.

Odyssey screenshot
Persistent multiplayer zones running on a live cluster
Real-time combat with server authority
Parties, friends, presence, and chat
Player housing and a social economy
Regular playable builds — progress you can log into

Odyssey is our most ambitious project: a multiplayer online RPG with persistent zones, real-time server-authoritative combat, parties, chat, and player housing — running on the same Kubernetes infrastructure that powers the rest of CloudBlue Digital.

Playable progress, not promises

Odyssey develops against a live cluster. Features ship as versioned builds you can actually log into: combat, friends and presence, party play, social systems, and a growing world of connected regions. The roadmap is measured in playable slices, not concept art.

Built like a product, not a pitch

Under the hood Odyssey is Unity with FishNet networking, dedicated zone servers, and a services layer for persistence, chat, and matchmore — deployed with the same GitOps pipeline as our commercial products. Follow the devlog on the blog for regular updates from the frontier.

Latest from the devlog

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